For Windows 9x:
First you have to open the control panel, then choose "system". Click
on "device manager" and choose "audio-, video- and game controller". Then
choose your soundcard - not your card themself but the Windows SoundBlaster
emulation called "SB16-Emulation", "SB-Emulation", "Game device" or similar
- and click on "properties". Now you are interested in the resources. You
will have to get the values for "E/A area" (or similar), DMA and interrupt.
The following table shows that:
FEDER name | WIN name | standard-value | other possibilities |
PORT | E/A-area (or so) | 220 | 230, 240... |
IRQ | interrupt | 7 or 5 | about 3 to 12 |
DMA | DMA | 1 | 0, 2, 3 |
For DOS:
If one is able to handle DOS, one is also able to get these values.
There are many games with a better sound-detection than mine, and one can
read the values from them. But caution: only the SoundBlaster-values are
interesting!
Bug | Fix |
The feather-boxes have a longe time to open. | This is not a bug, but the stop-bon. It makes that the next ten boxes wich are put delay very longly before sending out feathers. But they may still be activated by another feather! |
A reflecting feather flies trough walls and out of the screen. | This bug has been fixed! |
The graphics in the scheme "MAGIC" are not always coordinated. | Perhaps I will redesign the graphics and even make a new scheme if the game becomes known. But anyway, the scheme "NATUR" looks perfect! |
Gold and Orgis
I don't want to waste my time on searching clean source-code, recompile
this games and finally find and remove the numerous bugs if a version of
this games ever will become downloadable. Do not expect any support there.
Martin Renold: martinxyz@gmx.ch
(mainprogramming, publication, gamegraphics)
Jonas Kley: jonas.kley@schweiz.org
(menu + translation, a part of the graphics (eg Robots))