Martin Renold's Homepage

geman version
This is my old homepage, and quite obsolete. The new one is here.

On this page, you can download my selfmade games!
All games I wrote are freeware. And this will not change as long as I am a student.


FEDER

+
download (190KB)
cheats
readme.txt
troubles?

Game description
This is a game based on the idea of Bomberman (or Dyna Blaster). My goal was (1997) to make a better game, and I think I did it. But adjudicate on your own! The game is for two players at one keyboard, a third one may also speak a word by using the mouse. The point is to get ten diamonds before one of the other players does. The players have to drop feather-boxes which explode after a certain time and then send out feathers. This feathers may destroy a wall or paralyze a player, if they hit (note by Jonas: the player is not dead, but only paralyzed; so this is a strategic and not a war game). Like in Bomberman, the walls may hide bonuses to increase the number of feather-boxes or their range. But in contrast to Bomberman, new walls grow up again. If a player is hit, he can not move for about 15 seconds (and misses this way the important diamonds).

Programming
The menu-system of this game is made by Jonas Kley, and he also did the translation in english there, as well as a part of the game-graphics. Everything in this game is self-made except for the music. I downloaded it a long time ago from some mailboxes (*.HSC). Because I could get it for free, I think it is free.
The whole thing is programmed in Turbo Pascal 7.0; the first finish was 1997 (I was 15), the last revision, publication and translation 1999 (how old am I now?)


GOLD + ORGIS

Two older games made by me. These games will never be translated in english. Note that ORGIS is even not downloadable in geman.


?MASS?


Actual
At the moment, I'm writing a game with a very strange engine. On the screen, one has to move moldable masses around, and also the walls will be moldable (but very slowly). Until now, I have just dont the engine and I'm not sure about the goals and the exact kind of game. The project will be finished at the earlyest in a year (I hope so, because it runs very slowly on my PC now).
The pictures above show two such masses moving against each other. The hand-form is just a funny hazard. The screenshoots are real-time shadowed by the computer.
The project has been moved, rewritten etc... here is the current page.


e-mail:

For opinions, comments and bug-reports (please READ FIRST THE FAQ) send an e-mail to:

Martin Renold: martinxyz@gmx.ch (mainprogramming, publication, gamegraphics)
Jonas Kley: jonas.kley@schweiz.org (menu + translation, a part of the graphics (eg Robots))


Webcounter by digits.; Last change 13.12.1999.

This is my old homepage, mostly unaltered but for this note. The new one (currently mostly german) is here.