On this page, you can download my selfmade games!
All games I wrote are freeware. And this will not change as
long as I am a student.
download (190KB) |
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Game description
This is a game based on the idea of Bomberman (or Dyna Blaster).
My goal was (1997) to make a better game, and I think I did it. But adjudicate
on your own! The game is for two players at one keyboard, a third
one may also speak a word by using the mouse. The point is to get ten
diamonds before one of the other players does. The players have to drop
feather-boxes which explode after a certain time and then send out feathers.
This feathers may destroy a wall or paralyze a player, if they hit (note
by Jonas: the player is not dead, but only paralyzed; so this is a strategic
and not a war game). Like in Bomberman, the walls may hide bonuses
to increase the number of feather-boxes or their range. But in contrast
to Bomberman, new walls grow up again. If a player is hit, he can not move
for about 15 seconds (and misses this way the important diamonds).
Programming
The menu-system of this game is made by Jonas
Kley, and he also did the translation in english there, as well as a part of the
game-graphics. Everything in this game is self-made except for the music.
I downloaded it a long time ago from some mailboxes (*.HSC). Because
I could get it for free, I think it is free.
The whole thing is programmed in Turbo Pascal 7.0; the first finish
was 1997 (I was 15), the last revision, publication and translation 1999
(how old am I now?)
Actual
At the moment, I'm writing a game with a very strange engine. On
the screen, one has to move moldable masses around, and also the walls
will be moldable (but very slowly). Until now, I have just dont the engine
and I'm not sure about the goals and the exact kind of game. The project
will be finished at the earlyest in a year (I hope so, because it runs
very slowly on my PC now).
The pictures above show two such masses moving against each other.
The hand-form is just a funny hazard. The screenshoots are real-time shadowed
by the computer.
The project has been moved, rewritten etc... here is the current page.
Martin Renold: martinxyz@gmx.ch
(mainprogramming, publication, gamegraphics)
Jonas Kley: jonas.kley@schweiz.org
(menu + translation, a part of the graphics (eg Robots))
Webcounter by digits.;
Last change 13.12.1999.
This is my old homepage, mostly unaltered but for this note. The new one (currently mostly german) is here.